*********************************************************************** ALIENS VERSUS PREDATOR Marine Demo Version 1.4 Readme File Nov 25th 1998 *********************************************************************** CONTENTS *********************************************************************** 1. MINIMUM REQUIREMENTS 2. DEMO OBJECTIVES 3. INSTALLATION 4. GAME CONTROLS 5. MARINE EQUIPMENT 6. MARINE WEAPONRY 7. CONTACT & LEGAL INFORMATION *********************************************************************** 1. MINIMUM REQUIREMENTS *********************************************************************** Intel Pentium 200 MMX PC (or 100% compatible CPU) DirectX supported 3D Accelerator Card DirectX v.6 (Included on Installation CD) 32Mb RAM (64Mb recommended) 64Mb free Hard Drive Windows 95 The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not fully optimised and configured for lower spec machines. These issues will be corrected for the full retail version, giving the end user control over engine and special effect variables ensuring smooth gameplay over a wide variety of CPUs, accelerator cards and RAM. Due to the complexity of the ALIENS VERSUS PREDATOR models, users with 32Mb of RAM may experience some memory paging, especially when exiting the game and returning to Windows. These problems will be fixed for the release version of the game. KNOWN ISSUE WITH SOUNDBLASTER LIVE! CARDS: Currently with SoundBlaster Live! cards, the EAX environmental extensions are applied to all the audio being played from the CD. While this does not necessarily interfere with the game; to stop it from happening, follow these steps: 1. Access your Creative AudioHQ, usually found in Start Menu --> Programs --> Creative--> Soundblaster Live! --> AudioHQ 2. Access the 'Environmental Audio' control applet 3. Click on the 'Options' tab within the Environmental Audio window. 4. Check the 'Always Save Changes Automatically' preference box. 5. Click the 'Source' tab. 6. Select the CD Digital source and set the Reverb & Chorus amounts to 0%. Leave the Original Sound source at 100%. 7. Do the same with the CD Audio source. (Reverb & Chorus at 0%) 8. Click on 'Close' and you will be prompted to input a name for your new settings. We suggest 'No CD effects' or similar. 9. You are now ready to play ALIENS VERSUS PREDATOR with normal CD music. This issue should be resolved for the full release of the game. *********************************************************************** 2. DEMO OBJECTIVES *********************************************************************** As the Marine, you are the last surviving member of your squad. Your mission was to explore and investigate the Atmosphere Processor, then destroy it. You were to remain as guard inside the APC... until your squad were brutally massacred by forces unknown. Your mission is now to survive and follow the instructions beamed down to you from your mission commander from his support ship in low orbit. *********************************************************************** 3. INSTALLATION *********************************************************************** ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the game's installation directory and you will be prompted to install it if it is not on your system when you install the Demo. To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe Follow the onscreen instructions. ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's local hard-drive. This playback is greatly enhanced if the FMV files are installed on a defragmented directory. We STRONGLY recommend de-fragging your hard drive before installing ALIENS VERSUS PREDATOR. To de-fragment your drive, either use the Windows95 accessory 'Disk Defragmenter' or any other 3rd party defragmentation utility. Although the ALIENS VERSUS PREDATOR Demo will work with other applications running in the background, for the best results it is recommended that you run the game as a stand-alone application (with no other applications running). As well as avoiding possible conflicts from other applications, this will also help prevent Windows from accessing the hard drive Virtual Memory swap file, and affecting the speed and sound effects of the game. *********************************************************************** 4. GAME CONTROLS *********************************************************************** ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You must install and set up these controllers before entering the game. Other keys and mouse configurations can be defined either from the main menu screen or from the in-game menus. The default keys are: UPARROW Forward DOWNARROW Backward LEFTARROW Strafe Left RIGHTARROW Strafe Right NUMPAD 4 Turn Left NUMPAD 6 Turn Right RIGHT_ALT Strafe A Look Up Z Look Down S Centre View LEFTSHIFT Walk RIGHTSHIFT Jump SPACE Operate I Toggle Image Intensifier Q Next Weapon W Previous Weapon L Throw Flare BACKSPACE Flashback weapon (switches to previous held) The default mouse settings are full MouseLook. The default mouse buttons are fire primary and fire secondary. *********************************************************************** 5. MARINE EQUIPMENT *********************************************************************** HEALTH Health is displayed as green numerals in the top right of your screen. When you are damaged, your screen will flash red from the sides. Your health can be replenished from healthpacks your comrades have dropped in various levels of the Atmosphere Processor. ARMOR Armor protects you from both acid blood and other forms of damage. It is displayed beneath the health numerals as a percentage. You may don extra armor if you find it. IMAGE INTENSIFIER All Colonial Marines are equipped with image intensification optics. Once activated your vision is augmented for low light conditions, thus allowing you to see even in pitch darkness. You may use the Intensifier at will, although it does temporarily burn-out if you are near a strong light source (such as your weapon firing). FLARES You come equipped with small phosphorus flares that you may throw to light your way. These will stick to any surface and provide a strong yet temporary light, as well as a deal of smoke. Flares and your Image Intensifier naturally do not mix well. *********************************************************************** 6. MARINE WEAPONS *********************************************************************** PULSERIFLE (slot 1) A Colonial Marine's standard weapon, combining a powerful assault rifle with an under and over grenade launcher. It carries 99 rounds in the magazine - watch for reloads! The number of grenades it can carry are limited - look for your companion's old pulserifles for reloads. The PulseRifle is less accurate if you are moving whilst firing. SMARTGUN (slot 2) A mobile Colonial Marine's most powerful weapon, the SmartGun is a masterpiece of technology. Mounted on a gyroscopic harness, it literally aims itself, targeting the centre of mass. It is linked to the marine's Head Up Display - once it has acquired a target the recticle turns red and begins to track. To fully use a SmartGun, the operator must watch where the gun wishes to move and lead it manually - this drastically decreases aiming time. Smartguns are less useful against smaller, more agile targets. The smartgun is belt-fed from a large magazine mounted on the harness, so rarely runs out of ammunition. Care should be taken as the armour piercing bullets from the SmartGun will deal with most targets in an explosive manner - short bursts will be sufficient to deal with almost any foe. FLAMETHROWER (Slot 3) The Flamethrower is specifically designed as a close-combat weapon for the clearing of areas. It is somewhat inaccurate, but the jet of napalm will eventually kill anything it ignites. Keep the jet trained on a target to inflict more direct damage. The flamethrower runs out of fuel in a very short space of time - short controlled bursts are the most economical method of firing. WARNING! The napalm fired from the flamethrower is dangerous - do NOT run forwards whilst firing (walking is OK) else you will set yourself on fire. Additionally, it is possible that the napalm will 'bounce' off a surface and back onto the user. However, nothing is more effective than the flamethrower when exterminating vermin. *********************************************************************** 7. CONTACT & LEGAL INFORMATION *********************************************************************** CONTACT INFORMATION For more information, or to communicate with us with regards to this or any Fox Interactive product, please consult our Worldwide Web site at: http://www.foxinteractive.com ...or for questions/technical issues send us an email at: avp@fox.com LEGAL INFORMATION ALIENS VERSUS PREDATOR is published by Fox Interactive and developed by Rebellion Developments, Ltd. ALIENS TM & (c) 1986, 1998 Twentieth Century Fox Film Corporation. PREDATOR TM & (c) 1987, 1998 Twentieth Century Fox Film Corporation. ALIENS VERSUS PREDATOR TM & (c) 1998 Twentieth Century Fox Film Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and "Fox Interactive" and their associated logos are the property of Twentieth Century Fox Film Corporation. All Rights Reserved. ***********************************************************************